Today we have thousands of games released a year on Steam alone. Yet even with that deluge of content games about firefighting are still rare. Sega gave us Brave Firefighters in the arcade and the cool but flawed Burning Rangers...
As I’ve delved into the PC Engine CD library I’ve gained a new appreciation for the system. I wasn’t able to own one back in the day; at $399 for just the add-on I would have had to pull a...
I discovered Fist of the North Star at a far too young age. My family had bought a random issue of the Viz single-issue release and the violence and casual nudity blew my mind. Fast forward nearly a decade and...
I was not a fan of Bomberman initially. The title sounded exotic and I pictured, I don’t know, Bomb Man from Mega Man in an action platformer. Instead I was greeted with a slow as molasses action puzzle game. As...
The Sega CD is the butt of many jokes in plenty of circles. To some extent it does deserve some of the ridicule regarding its library. While Sega of Japan did a better job rounding out its library in all...
After a string of bad games such as Superman, Back to the Future, and my personal biggest regret, Marvel’s X-Men I learned to avoid any game based on a popular license. When money is tight you have to be extremely...
Developer: Masaya Publisher: Konami Release: 04/04/93 Genre: Action Target Earth was an early Genesis title that left an impression on any who played it. It was mostly negative as the brutal difficulty was immediately off putting. But behind t...
The early days of the Genesis were both exciting and a little bit underwhelming. Arcade ports like Ghouls N’ Ghosts and Golden Axe were a clear step above the NES. But then you had titles like Alex Kidd in the...
Developer: Namco Publisher: Bandai Released: 1990 Genre: Shooter I’ve always liked Dragon Spirit more than most shooters. It was one of the few arcade games I ever came close to finishing before the inevitable home port which probabl...
I love Joe & Mac. At this point I’ve reviewed the game across numerous platforms and yet I’m not tired of it. It reminds me of a simpler time, when caveman platformers were actually a thing. I barely got to...